Doom III Online Details
6:00 AM | Andy Largent | Comment on this story
New interviews with employees of id Software, creators of the upcoming first-person shooter Doom III, have been posted at both Firingsquad and GameSpy, discussing the game's online plans. While id's past titles have been focused on the multiplayer side of gaming, the company has decided to concentrate their creative efforts this time around on the singleplayer mode. In his speech at QuakeCon, id's John Camack even stated Doom III's multiplayer would only have four players per game.
The interviews help ease fears about online player restrictions in Doom III (and subsequent games based on its technology, such as Quake 4). Designer Tim Willits and animator Fred Nilsson talk with both sites about how the situation will pan out. Willits explains to Firingsquad that four players is not a hard limit:
Doom 3 multiplayer will be fully scalable. It will be a peer to peer system. We haven't started working on it yet. Tell everyone not to panic - it will be fine. John just forgot to mention it'll be scalable past four players. It's hard to give a hard number because we haven't started working on it yet. Right now we're focused on making Doom 3 a kickass, over the top single player game.GameSpy also continues in that vein with the idea that instead of players connecting to games already in progress, it will a system more akin to WarCraft III, where player meet up in a lobby to play with each other He feels it will be a better, more organized way of handling the games:
GameSpy: How do you think that will affect … well, for example, we're here at a 1300-person LAN party where people have spent years getting used to jumping on and off servers. Do you think moving to a synchronous method of connecting could drive some players away? Both interviews go into much more detail about the game, so give them a read if you're interested. Of course, no hard and fast release date has yet been announced for Doom III, but id assures readers it will be sometime next year.
GameSpy: id Interview
Tim Willits: I personally don't think it will have much effect at all. In fact, I think it will work out a little easier, because people will be able to get together in groups, establish rules and feel out exactly what's going on before getting in a game.
Lots of time you jump on a server and wonder "what the heck is going on?" This way we're going to have more information for the players, with more communication players before the game. It's a more controlled environment.
FiringSquad: id Interview
id Software (add to watch list)
Buy DOOM 3
The Gamesome Mac to Relaunch September 9
3:01 PM | Sean Smith | Comment on this story
The Gamesome Mac, the weekly Mac gaming radio show with Sean Smith and Omaha Sternberg, is taking this week and next off to prepare for an exciting new season of broadcasts.
In the works are a redesigned Web site, updated archives of past broadcasts, a great lineup of new guests (along with some old favorites), and some other exciting news we can't talk about just yet.
Look for more details about The Gamesome Mac's new season over the next couple of weeks.
IMG Interviews Destineer's Peter Tamte
12:28 PM | Galen Wiley | Comment on this story
Destineer's Peter Tamte spoke with IMG's very own Michael Phillips recently for an interview. Now posted on IMG, Mac gamers can see for themselves just what its like to work in the gaming industry. Tamte and Phillips cover a wide-array of topics, Destineer's status, its games, both future, present, and past (including Halo), OS X development, Tamte's take on piracy, and a whole lot more.
Here's a snippit from the interview:
Mike Phillips: Is piracy a problem on the Mac? Could Mac publishers be doing more to curb piracy?You can check out the full interview for more information and insights, only at IMG.
IMG Interview: Destineer's Peter Tamte
Peter Tamte: I don't understand why someone who would never walk into CompUSA and steal a game would steal the same game over the Internet. Is the threat of punishment the only reason not to do something you know is wrong?
Yes, piracy is an enormous problem on the Mac. It's one of the key reasons why games aren't coming to the Mac simultaneously right now. It's all about economics to publishers!!!! It's all about the math, and pirates make the problem grossly worse on the Mac because it's a smaller market.
I think for a while it was easier to steal Mac games on the Internet than to find them in stores. But, that's not true anymore.
We have not been taking active measures to copy-protect our games. I hate punishing the innocent. But, we may not have a choice in the future...
Destineer Studios (add to watch list)
New Myth II Tournament
6:00 AM | Galen Wiley | Comment on this story
A new tournament has been announced for the real-time strategy game Myth II: Soulblighter, titled The -MR- Invitational Tournament: 2002 Summer Offensive. This tournament will feature the recently announced "Inter Order Map Standard" map pack, created by Iconoclast.
You can find out more information about the tournament on the official website/forums. Included is a more detailed summary of the tournament, as well as an FAQ and a team or host signup area. Of course, the tournament is invitational, so you will have to round up a team beforehand and register by September 14th. The tournament starts Saturday, September 21, 2002. [Edit: this is a tournament for Myth II, not Myth III]
MR Invitational Tournament: Summer Offensive 2002
Shadowbane Tradesmen Info
6:00 AM | Tristan Kane | Comment on this story
IGN.com has published an article written by the development team of Shadowbane about the inner workings of the merchant network in the upcoming title. Rather than using a simplistic trading system, the Shadowbane team has created a serious economic model with NPC tradesmen who earn wages, build experience and increase their rank. Here is an excerpt:
In Shadowbane, players will acquire gold and various items through traditional means of killing monsters. Monster hunting is the only way to bring new Value into the world. Once players have acquired sufficient gold he/she can hire tradesmen to produce items and create a thriving business. Here is where Shadowbane takes the elements of economy father than any other MMO. Shadowbane's player-run, production level economy demonstrates the game's strategic focus, taking MMO gaming beyond mere leveling and acquiring itemsThese features of the game, should they prove to work and not simply overcomplicate matters could well be the difference between Shadowbane being a good game and a great game. This sort of attention to detail should be commended from all game developers, especially in the MMORPG genre where the primary aim is for immersive gameplay. To check out the article use the link below.
Shadowbane Tradesmen Info
Ubisoft (add to watch list)
Wolfpack Studios (add to watch list)
Shadowbane (add to watch list)
Video Game Pundit Speaks Out
6:00 AM | Eddie Park | Comment on this story
A reader recently pointed us to a story at Salon, which deals with the issue of video game violence and its supposed impact on violent behavior in today's youth. Unlike most articles in the past, however, this article is written from the perspective of one who has spent over a decade defending video games from activists and angry parents alike.
Titled Coming up next: Ambushed on "Donahue"!, the article focuses on the experience of Henry Jenkins, the director of MIT's comparitive media studies program. Though the article is written largely decrying the hostility and deceit he endured while appearing on "Donahue", the article also focuses on his arguments against a link in causality between violent games and teenage violence, and even points out the weaknesses in looking for a simple answer:
Parents are demanding that the government do something even if it's wrong, and once we reach that point, we tend to do all the wrong things. This is doubly dangerous. First, constitutional protections make it unlikely that the government is going to take decisive action against the media industries. So all of the fears get redirected onto the kids who play these games. We may not have an epidemic of youth violence in this country but lots of adults are ready to lock up teenage boys and throw away the key. Second, every moment our government focuses on the wrong problems, they take away time and resources that could be used to combat the actual causes of youth violence. Banning games doesn't put a stop to domestic violence, doesn't ensure that mentally unstable kids get the help they need, doesn't stop bullying in the hallways, and doesn't deal with the economic inequalities and racial tensions that are the real source of violence in American culture.The rest of the article continues as Jenkins covers both his side and the activist side of the argument in question. He even lists some of the parting insults thrown at him over the net after his session on "Donahue." Those interested in the full article can find it at Salon.
Salon - Coming up next: Ambushed on "Donahue"!
Wipeout 2097 Patch for 10.2
6:00 AM | Eddie Park | Comment on this story
Virtual Programming recently sent us a note to let us know of a patch recently released for the 3D racing title Wipeout 2097. The patch, which brings Wipeout up to version 1.2.1, mainly addresses compatibility with Apple's recently released OS 10.2:
Those looking to download the patch can find it at Virtual Programming's Wipeout 2097 page.
- Fixed bug with CD testing code for 10.2
- Updated packaging information for 10.2 compatibility
For those unfamiliar with the title, Wipeout 2097 is a 3D racer that features anti-gravity racing at insane speeds. Futher impressions of this title can be found at IMG's review.
IMG - Wipeout 2097 Review
Wipeout 2097 Mac
Wipeout 2097 - 1.2.1 Patch
Virtual Programming (add to watch list)
WipeOut 2097 (add to watch list)
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