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Stronghold at First Playable 6:00 AM | Richard Porcher | Comment on this story
Gamers looking forward to the upcoming real-time strategy castle-building game Stronghold will be interested to know that the Mac version, which is being published by MacSoft, has just reached the first playable phase of development. In response to a thread in the IMG Forum, Nate Birkholz, product coordinator for MacSoft, had this to say: We just this week received the "first playable" version. It looks good and lots of features are already working.The current release date is set sometime in June. This is slightly later than previously thought, but development is now proceeding apace. Stronghold, originally developed by FireFly Studios, is an exciting twist on both the real-time strategy and city-building genres. In it, players must design, build, and defend their castles while keeping their inhabitants happy and healthy.Follow the links below to read the entire IMG Forum thread and to find out more about Stronghold.
MacSoft (add to watch list)
Stronghold (add to watch list)
IMG Forum: Stronghold
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Mac Help Radio Talks Live with GraphSim 12:37 PM | Sean Smith | Comment on this story
Tonight, Mac Help Radio, the weekly show broadcast live over the Internet via QuickTime and hosted by Robert Aldridge, will have as its featured guest GraphSim's Jeff Morgan: Tonight, Jeff Morgan of Graphic Simulations will be our guest talking about Black & White, Red Faction, and Summoner. Will he talk about future gaming plans? Maybe, you'll just have to hear for yourself.The hot new Power Mac G4 updates and nVidia GeForce4 MX have just been announced, and they're actually shipping, as we speak. We'll get Jeff's impressions, talk about the new Apple products, and news of the week. Mac Help Radio and GraphSim will also be giving away one or more games during tonight's show, including a copy of Black & White.Mac Help Radio is broadcast live every Tuesday from 8 to 10 pm Eastern Time, 5 to 7 pm Pacific Time (Wednesday, 01:00 to 03:00 UTC). For more information on how to listen and how to send in your questions for Aldridge or Morgan, head over to the Mac Help Radio web page.
Mac Help Radio: GraphSim
GraphSim (add to watch list)
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JeuxMac Interviews Brian Greenstone 12:07 PM | Sean Smith | Comment on this story
French Mac gaming site JeuxMac has posted an interview in English with Mac gaming giant Brian Greenstone, the programmer behind Pangea Software. Greenstone's catalog of contributions to Mac gaming is impressive, from Firefall, through Power Pete (also known as Mighty Mike), Gerbils, Weekend Warrior, Nanosaur, Bugdom, Cro-Mag Rally, and, most recently, Otto Matic, published by Aspyr Media. Here's a brief excerpt from JeuxMac's interview: JeuxMac: What are some important lessons that you have learned with Otto Matic that you think will carry over into next projects?Greenstone: I don't know if I learned anything new, but certain things were reinforced such as my belief that gameplay must be diverse. In Otto we put tons of varied gameplay elements like the Bumper Cars, Teleporters, Zip-Lines, etc. Each level is like its own mini-game. JeuxMac: What was the most unexpected or surprising thing that happened during Otto Matic development? Greenstone: Nothing, really. Otto went very smoothly. I guess the only surprise was that we finished it as soon as we did. Originally, we didn't think we'd be done until January or February. Follow the link below for the whole of JeuxMac's chat with Brian Greenstone.
IMG Preview: Otto Matic
JeuxMac: Interview with Brian Greenstone
Aspyr Media: Otto Matic
Pangea Software (add to watch list)
MGF: Otto Matic Demo 1.0.2 (24.8 MB)
New Game Articles at Apple.com 11:41 AM | Tristram Perry | Comment on this story
A trio of new game-related features has been posted to the Games section of Apple's web site. Game Hardware The latest speed bump to the Power Mac G4 has prompted an update to Apple's roundup of "suggested configurations" for gaming on a Mac. The article outlines five different profiles: Casual Gamers: new iMac Gamers on the Go: iBook Intermediate Gamers: Power Mac G4 The Ultimate Gamer: Power Mac G4 Road Warriors: PowerBook G4 Each configuration includes a list of recommended games. Links are also provided to gaming accessories like joysticks, graphics cards, trackballs, and mice sold at the online Apple Store.The Station Dean Austin writes about how the release of Mac OS X prompted Sony to make its free casual gaming site, The Station, Mac-friendly. Games available include online versions of the game shows Jeopardy!, Wheel of Fortune, and The Dating Game, as well as several casino and puzzle games and numerous card games, including four kinds of solitaire. Here's what Station producer Dallas Dickinson has to say: After the release of Mac OS X, we felt that it was important that we make our games cross-platform. As a lifelong Mac user, I am ecstatic about bringing our games onto this new platform, [and Sony Online Entertainment] is committed to supporting the Mac. Black & White Brad Cook provides an overview of the popular god-game from Feral Interactive and GraphSim Entertainment. Highlights include interview snippets from Creator Peter Molyneux and the case for why Black & White is better on Mac OS X:Why? Well, Feral explains that Mac OS X makes more efficient use of system resources, so it handles virtual memory better, which is important for a memory-intensive game like Black & White. And the multiprocessing capabilities in Mac OS X allow the game to render the environment at the same time as it handles other processing tasks, which improves system performance. For the full text of each article, follow the links below.
IMG Review: Black & White
Apple: Games
Black & White (add to watch list)
GraphSim: Black & White
Sony: The Station
Baldur's Gate/Sword Coast Bundle at IMG Store 11:38 AM | Tuncer Deniz | Comment on this story
The spectacular epic role-playing adventures from GraphSim, Baldur's Gate and Tales of the Sword Coast, are now available for order as a special bundle at the IMG Web Store. If you're a MacGames CD subscriber, you can order the Baldur's Gate/Tales of the Sword Coast Bundle for just $29. Unleash your imagination in the fantasy world of Baldur's Gate and its expansion pack, Tales of the Sword Coast. This six-CD set takes you on a spectacular role-playing adventure through the Forgotten Realms, the most popular and longest running of the Advanced Dungeons and Dragons role-playing game worlds. System Requirements: 200 MHz Macintosh Mac OS 8.6 64 MB RAM 480 MB free hard disk space 4x CD-ROM drive Display capable of thousands of colors (16-bit)The MacGames CD is a CD-ROM subscription service featuring the best in Macintosh game demos, shareware, updates, add-ons, trailers, cheaters, and much more. Get eight issues per year (delivered every six weeks) and save big bucks! For a limited time, when you subscribe to the MacGames CD, you can get a full version of Aliens vs Predator, Tony Hawk Pro Skater 2, Deus Ex, or Escape From Monkey Island; all you pay is the shipping ($5 USA, $7 Canada, $12 International). Each subscription or renewal also includes free registration of the shareware game guide Game Doctor, plus great discounts from Mac game stores and publishers. For more information, please visit the IMG Web Store.
DiabloII.Net Recaps Realm Issues 11:00 AM | John Rousselle | Comment on this story
Fans of Blizzard Entertainment's real-time, role-playing hack-and-slash Diablo II and its expansion pack, Lord of Destruction, can remember a time not too long ago when games on Battle.net Realms were largely certain to be free from duplicated items and hacks. Recently, however, some unscrupulous players have found ways around some of Battle.net's defenses and shamelessly exploited them. Blizzard has worked hard to squash these hacks, but life on the Realms can be fraught with dangers outside the intended scope of Diablo II's gameplay. In response to this, the folks over at Diablo II.Net have put together a good overview of the current state of the Realms, including information about how Blizzard's dupe detector works to filter out some of the duplicate items that have flooded the game: The way the dupe detector is working on the realms is that multiples of the same item in the game, the first one stays, any others vanish. So if you have five of the same duped Windforce on a char, when you join a game four vanish, the first remains. Blizzard set it this way (I assume) so that people who traded for a dupe don't lose it immediately, but the big dupe hoarders lose most of their full mules.The problem is if you join a game with what you think is a legit item, or at least one you traded legit items for, and someone else already in the game has that same dupe, yours will vanish. We've heard from people who are afraid to join any games now because of this, and will only create and hope others join. Blizzard's own latest public statement about the hacks is quite strong:The latest item duplication exploit that occurred over the last several days has been stopped....A reminder: Any individual caught using a hack on Battle.net (including, but not limited to "dupe" hacks and "server crash" hacks) may have their items, characters or accounts deleted. It is a violation of Battle.net's Terms of Service to utilize duplicated items. Do not use them. The Battle.net team is devoted to nullifying all hacks and exploits on Diablo II realms as well as catching individuals exploiting our games. If you've taken a vacation from the Realms and are wondering if it's time to go back, or if you just want a primer on the current hacks and tricks to watch out for, you can learn more by following the links to the full article below.Update: At the time of this posting, DiabloII.Net has temporarily removed its Realm Issues article and replaced it with the promise, "Article back soon."
Blizzard: World of Diablo
DiabloII.Net: Realm Issues
Battle.net: Diablo II: Item Duplication, Realm Stability
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HomeLAN Interviews Marathon|Rampancy's Rhyn 6:00 AM | Richard Porcher | Comment on this story
The folks at HomeLAN have posted an interview with Nic "Rhyn" Munroe, the main programmer of the nostalgic Unreal Tournament mod Marathon|Rampancy. In the interview, Munroe talks about the early days of Marathon, his team's reasons for choosing UT as the engine to build the mod around, and even his repressed desire to play Halo. Here's a snippet from the interview: HomeLAN: What made you decide to make a mod based on elements of Marathon?Munroe: Just like the desire to play over ethernet caused us to create our own crossover cable back in the days when not many people knew you could do that, the desire to play against other people over the Internet caused us to consider the idea that we could make a Marathon mod for an existing engine. We couldn't play against each other anymore. We're all too competitive and would usually just end up pissed off at each other after playing Marathon over LAN. We also wanted to break into the game industry, and figured that this would be a great way to gain some experience. Two birds, one stone, yada yada. =) HomeLAN: Why did you decide to use Unreal Tournament as the basis for the mod? Munroe: We did some searching around, and it appeared to us at the time that the mod community for UT was much more supportive and less secretive than other engines. We knew absolutely zip about starting a mod, and I think UT was the first engine we were able to create *anything* for and there appeared to be some good tutorials to get us going in the right direction. At least I think that's how it happened... it's been a while and we don't really remember. We think there were some other reasons, but we've forgotten. Heh. The rest of the interview is quite fascinating, particularly for long-time Marathon fans. Follow the link to the interview, then go out and get some PC UT players interested in Marathon|Rampancy. Help give them an idea of what they missed.
HomeLAN: Marathon|Rampancy Interview
Marathon|Rampancy (add to watch list)
Mac OS X Installer for Rune Co-Op 1.2 6:00 AM | Richard Porcher | Comment on this story
Mac OS X users who have been waiting for a chance to play version 1.2 of the Rune Co-Op mod for Human Head's Viking slasher, Rune, need not wait any longer. An OS X version is now available. It seems Mac OS 9 users, however, will have to continue to wait to upgrade to version 1.2, and there is no word on the Rune Co-Op web site of how much longer. In addition to adding a cooperative multiplayer mode to Rune, Rune Co-op has the following features: - Original cinematics converted to real time
- Health & size increased drastically
- AI has been increased by 50% per level
- Extra health is added to all the levels
- Weapons will travel to the next level with you
- Shields can't be broken by a team mate
- The AI has more hit points and there are more of them to battle
- New Bosses have been created with 3 to 5 times their original size
- Speed has been increased for some really intense fights
Follow the link below to snag the 51.3 MB download.
Rune (add to watch list)
Rune Co-Op
Rune Co-Op 1.2 for OS X (51.3 MB)
Target Rabaul Development Update 6:00 AM | Tim Morgan | Comment on this story
The development team behind Target Rabaul, the upcoming WWII-era flight simulator developed around Sickware's game engine, have updated their web site with some additional news regarding the game's progress. Along with an updated Targetware engine, the following features have been added:
- Lapwin designed some really neat graphics for us which will show up in .32 and elsewhere.
- Blowhard finished up 2 great textures for our Japanese trucks.
- Got a first look at the Beaufighter 3D model... nice!
- Flight Models readied for Beaufighter I and VI.
- Upgraded all FMs to conform to .32 changes
- Did some testing with new terrain resolutions, and settled on a 250m resolution terrain for use with the .32 build. This terrain is really going to look nice with proper textures.
- Added F4U-1A (bubble top) Corsair 3D model
- Fixed a bug with the Rufe 3D model that was causing low FPS
- Located and purchased several sets of ships plans. Work is newly underway on a liberty ship and a Gato class submarine.
- Several of the artists previewed possible future airplanes they have been working on. Wirra-what!?
- Lots of tweaks to existing 3D models and textures; too many to mention (or remember :-)
Target Rabaul: Pacific Air War is the first of a series of campaigns being developed that will allegedly cover the entire theater of World War II, with a strong focus on realism and historical accuracy:The heart of the game is a hyperstrategy-driven flight sim that will allow the player to experience the overall flow of the war from its start on December 7, 1941, to the last day of combat, August 15, 1945, while flying combat missions common to the day-to-day operations of the war. The first campaign that Target Rabaul will model is the 1943 New Guinea/Solomons Campaign. No release date has been announced yet.
Target Rabaul
Target Rabaul: Dev Team News
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