 |
e.p.i.c. Interactive Update 8:43 AM | Andy Largent | Comment on this story
The German-based company e.p.i.c. Interactive recently sent IMG an update on the status of their games currently in progress. The Feeble Files, a quirky adventure game that was announced as an e.p.i.c. project a few months ago, is now in late beta and expected out soon. There are some new Mac screen shots of the game up on their site, as well. The strategic economy simulation Knights and Merchants is also in testing and should be out in the next month. Lastly, they're working on an expansion for the RTS Earth 2140, which will add much new content to the game. Here are more details straight from the team: Status update: the MAC version of our cartoon adventure THE FEEBLE FILES is in late beta stages and will probably go into production next week. You can find some screenshots taken from the Macversion below. The game will come on 3 CDs and comes in english, french, spanish, german and italian versions. You will find more information on this game and how pathetic rebellions can get in our projects section.
Empire builder Knights and Merchants is now in early beta testing on the Mac. We expect a demo version to become available mid July.
Add-on CD Earth2140 Mission Pack with 80+ new single player missions, 6 new units, 2 new buildings and 1 new terrain will be available for Mac and Amiga by the end of July. The Amiga Mission Pack will bring multiplayer support to this RTS via LAN.
This is more great news for Mac gamers, as the summer lineup of titles keeps growing larger. We'll keep you posted on these (and other) games due out from e.p.i.c, so stay tuned for more info in the near future.
IMG News: Update on Simon3D, Other e.p.i.c. Titles
e.p.i.c. Interactive Web Site
Runesoft (add to watch list)
The Feeble Files (add to watch list)
Beta Rogue Spear Patch Released 5:50 PM | IMG News | Comment on this story
MacSoft's Nate Birkholz wrote in with word of an open beta for the tactical shooter Rogue Spear. This is a time-limited version of the application just to work out some final bugs in the game. Some of things fixed do include cross platform networking, crashing, and sound problems. Here's more from Nate on what they need from RS players: Once you download the patch, unstuff it and read the "READ BEFORE INSTALLING PATCH" file, then double-click the updater to install the update. We cannot think of an easy way to force you to read the "READ BEFORE INSTALLING PATCH" file before you install, so we are just going to pathetically beg you to read the file first:
Please, please, dear God, please read the "READ BEFORE INSTALLING PATCH" file before installing the patch.
This version fixes most of the known crashing and sound bugs, as well as allowing cross-platform networking, but does contain a few known bugs, particularly a bug which prevents the use of the "Random Map" function in multiplayer games. Since we know about this one, we'd appreciate it if you didn't report it over and over again.
Mostly, we really need people to hammer on multiplayer games. Please play on GameRanger a lot if you really want to help.
Please send all bug reports to the address macsoftgames@mac.com so we can fix the outstanding bugs in this product. If you don't report a bug, we don't know about it; if only one or two people report a bug, it will probably look like a localized issue and will not be fixed. If a bunch of people report a bug, it will be chased and, hopefully, fixed. That's how this works.
This patch will expire on July 4th, 2001, after which you will have to revert to the shipping version of Rogue Spear. We are sorry for the inconvenience of this, but unfortunately this is how we have to do it; if you don't want to reinstall Rogue Spear after the 4th, then don't download this patch. We will sift through all the reports you will be sending (and you WILL be sending reports, right?), and will subsequently release what we hope will be the final Rogue Spear patch.
So be sure to read the readme, then start playing and sending in any unknown bugs to the above email address. Head over to Macgamefiles to download the new beta.
MacSoft Web Site
Download Rogue Spear Beta (2.7MB)
Jena & Auerstadt 1806 Released 11:47 AM | IMG News | Comment on this story
If turn-based warfare set in the Napoleonic age is your cup of tea, then the latest release from By Design will be a welcome addition. Using the same game engine as the previous titles, this is another historic recreation of actual battles of that era. Here's the press release: By Design, Inc. proudly announces that we have completed a new Napoleonic wargame only for the Apple Macintosh.
This new game is based on the Waterloo Campaign engine but covers the battle between Napoleon and the Prussians in the fall of 1807.
The game has the following exciting features:
- Battalion level conflict, command hundreds of units!
- Great new graphics, see hedge rows, streams, chateaux, and smoke clouds
hang over the battlefield.
- Skirmishers!
- All the commanders down to the Division level are present.
- Command your units as groups. You can move hundreds of units with a click
of the mouse.
- Capture enemies flags. Increase the pride of your troops when they carry
back enemy flags from a mélee.
- Move units in formation by simply clicking where you want them to move to.
- Multiple units per square.
- Play either side and even switch sides in the middle of a battle.
- The units are fully editable. Add or remove any unit from any battle.
Change the characteristics of any unit.
- Elegant, effortless interface. Lots of new interface features to help you
understand your army and how to win.
- Rich historical content.
- Outstanding sound, hear the charge, cannons roar, and cavalry pound past
your position.
System Requirements:
Mac OS 7.0 or better
68040 or PPC
8 MB memory
8 MB hard disk space
Price $24.95 (bundled with other Napoleonic games for less)
Visit the By Design web site for screen shots and details. Be sure to check out the details on Ancient Warfare, By Design's first realt-time strategy title.
By Design, Inc.
'Dragon Alpha' Set for Aug 1st Release 11:29 AM | Michael Eilers | Comment on this story
Jared Plumb of Dracosoft has sent out word that the shareware RPG Dragon Alpha is in final testing and will be ready for release on August 1st. The game features 800x600 resolution at thousands of colors, an extensive list of items and encounters and many occupations (classes) of character to choose from. A plug-in based engine will allow the game to be expanded after release. Here is an excerpt from the press release: Dragon Alpha will be released August 1, 2001 for 25$. It will require a Power PC (preferably a G3 or newer), System 8.1 or newer, and 32 MB of RAM. Dragon Alpha will also require that the computer running it can run at 800 x 600 with thousands of colors. On or before October 1, 2001 Dracosoft will release a free update to Carbonize Dragon Alpha. Dragon Alpha is a traditional RPG focuses primarily on game play. Dragon Alpha attempts to remedy the problem with modern RPG’s being to easy. Dragon Alpha’s game difficulty ranges from intermediate to very hard.
Story Introduction
1000 years ago a Great Elder Dragon came down from the heavens and unleashed a wrath of wild dragons on the world. The Gods fearing the wrath of such a powerful force would destroy them, they withdrew into hiding. Now wild dragons rule the world and humans are no longer the dominant force of the planet. People have accepted the fate given to them and attempt to live in union with the dragons knowing that at anytime a dragon could wipe through their homes killing all in their way. The game begins with your character having had enough with the death caused by dragons and vows he will rid the world of their evil tyranny. Most people find him foolish but nonetheless he pushes on with his personal holy quest.
According to the PR Dracosoft also has several other titles in development, and they plan to develop for consoles as well in the future. Visit the web site for more information.
Dracosoft
Targetware Expands Closed Beta Test 11:18 AM | Michael Eilers | Comment on this story
Although Targetware missed their projected date for a public beta of Target Korea, this unique community-based flight sim is still in the thick of development. A recent press release states that they will soon be expanding the pool of closed beta testers for the game, and have closed the application process as well. Here is the update: The Targetware series of online combat flight simulators, are based upon a unique physics engine developed for both the Windows and Macintosh platforms by Sickware, a privately held company located in San Francisco, California. Sickware operates as a virtual corporation comprised of an international development staff from three countries.
Targetware has announced that as of today, they will not be accepting any NEW Closed Beta Applications for Target Korea. They have received almost 1200 applications to participate on the Target Korea closed beta team and we would like to publicly thank everyone who has applied. Over the next few weeks, they will be reviewing ALL of the registered applications and aggressively adding large batches of players to the closed beta team to greatly enhance load testing capabilities. For those players who were not able to participate in the closed beta, it was stated that the current development timeline projects offering a general "Open Beta" for the community at large to participate in during the second half of 2001.
The Targetware engine blends an exceptionally secure and unique development architecture together with direct 'hands-on' community participation, in order to create a 250+ player on-line environment, which essentially has been designed by the customer base itself. With an open architecture approach to graphics, flight models, terrains and even servers, Targetware combines extensibility and customization with a high-fidelity flight simulator, that insures that everyone is playing by the same rules. Targetware is the 'branding' identifier for the engine and the series of products that are being built under it. For example, the first of the series will be titled Target Korea and will feature the Mig 15bis versus the F86f-30 Sabre. Target Korea is currently undergoing closed beta testing and is expected to be simultaneously available in open beta for both Windows and Macintosh systems during the early Fall of this year.
For more information on and screen shots of this flight sim, be sure and visit the Targetware web site.
Targetware Web Site
Targetware (add to watch list)
Target Korea (add to watch list)
IMG Interviews Andrew Welch 10:08 AM | IMG News | Comment on this story
IMG has just posted an extensive interview with Andrew Welch, 'el presidente' of Ambrosia Software and one of the most recognizable names/faces in Mac gaming. When he's not producing in-depth editorials about Mac OS X (see link below) he is shepherding a whole slew of future releases for Ambrosia from development stage to final product. Ambrosia seems set to release one amazing title after another, and this interview provides a status update on all the major titles in progress as well as Andrew's thoughts on the potential impact of OS X on gaming. Here is an excerpt: IMG: What will Mac OS X be able to do for games that 9.1 has never allowed?
Andrew Welch: Other than better performance for OpenGL, I don't see OS X offering a great deal for games that you couldn't do in OS 9. Developers will have an easier time developing and debugging their games, which certainly could have an impact on developers deciding to port to the Mac.
More than anything, I think OS X will renew people's interest in MacOS as a platform, bringing more people back into the MacOS fold as OS X is refined and optimized. A revitalization, if you will.
IMG: What changes will Deimos Rising have over the initial shareware shoot-em-up, Mars Rising?
Andrew Welch: I've met more than a few people who've stated in no uncertain terms that playing Mars Rising nearly caused their hands to permanently cramp into a most unlikely claw-like shape. Mars Rising was (and still is, frankly -- good games stay good) just one of those games that put you in a ecstatic trance as you played it.
Since we're all for creating more game-addicted zombies, we decided it was high time a sequel to Mars Rising came out! Deimos Rising is everything Mars Rising was, and more -- huge maps with detailed terrain, new enemies to fight, all wrapped up in a killer 16 bit transparent graphics engine with 16 bit sound effects, and explosions that'll make you cringe in self-defense.
This is one pack of zombies that can't wait to play these new games. Read the rest of the interview for more updates, screen shots and details.
"President's Letter: Why is OS X slow?" by Andrew Welch
Interview: Ambrosia Software's Andrew Welch
Mac Deep Space Nine: The Fallen in July? 9:19 AM | IMG News | Comment on this story
We will of course understand completely if you treat this news item with extreme skepticism; rest assured we also have one eyebrow cocked skyward in disbelief. Throughout the development of the Mac OS version of Deep Space Nine: The Fallen from Simon and Schuster and The Collective, we've had the word "gold" dangled in front of us far too many times without result to be anything less than suspicious.
However, this time the news comes direct from Doug Hare of the development team at the Collective, so for what its worth we'll present his prediction. As you might remember, the primary stumbling block that has held Mac DS9 back for so many, many months has been the sound and music system. The Mac version of the Unreal Tournament engine has its own Mac-specific music system (known as Zerius) but this music engine plays MOD (module) music files; the music and ambient sound in DS9 is based on MP3 files, which on the PC side are played through a much-used sound playback library known as the Miles Sound System. Unfortunately for quite some time no Mac OS equivalent of this MSS was available, and thus The Collective was stuck waiting for RAD Game Tools to complete the Mac version of this library.
As we reported several months ago, the Mac version of Miles Sound System now seems to be complete, after an extended beta testing period. Doug Hare of The Collective confirmed this, although he said they discovered several bugs that have slowed down integrating this engine with the Mac DS9 port.
According to Doug he expects final testing of the game to begin in the near future; this should be a swift process, as the port of the actual game (minus the sound system) has been complete and tested for many months). Duplication should begin soon afterwards, and he said he expects a release in July of this year. Yes, we did add the "of this year" just for kicks. If his prediction proves true -- and we sincerely hope it does, as we are still quite eager to play this game -- July will be a huge month for Mac gamers, as the list of titles due that month (and at MWNY, of course) continues to grow.
Deep Space Nine: The Fallen
The Long, Sad History of DS9 for the Mac OS
Simon & Schuster (add to watch list)
The Collective (add to watch list)
DS9: The Fallen (add to watch list)
Buy DS9: The Fallen
dimension 3 Game Engine Update 8:58 AM | Andy Largent | Comment on this story
Brian Barnes sent IMG a quick note about his work on the OS X 3D gaming engine dimension 3. It seems progress on the engine is going well, and an initial public release should be out soon. dim3 will be released for free to the general public, allowing experienced programmers to make any sort of game they might want. Game authors who end up charging money for a title made with dim3 will need to pay a royalty fee, as you might expect. Here's a clip with more: A quick note on what's going on with dim3. The next release will be a public "tech preview." It will feature a nearly complete engine, plus some demo maps, scripts, and models so you can see how everything is put together. No editors will be included as they aren't ready for prime-time.
The date I'm shooting for is next Friday.
For those who don't know, dim3 is a modern 3D-OpenGL game without content, designed exclusively for mod makers, using well-known JavaScript as it's scripting language. Instead of building or editing pieces of another companies game or starting from scratch, you can use your skills to produce a wholly original and unique entity. dim3 is the first RAD (Rapid-Application-Development) platform for 3D games!
Check out the Klink! Software web site for details on dim3.
Klink Software Web Site
Geneforge Media Updates 8:54 AM | Andy Largent | Comment on this story
Spiderweb Software has recently updated their web site with new media from their game in progress Geneforge. This RPG casts you as a Shaper, able to create new life forms with your powerful magic. You can summon a variety of creature to aid you in combat, making more or less depending on their strength. New pics of the various creatures you will be able to make are now posted on the site. These vicious beasts look quite good, except for the Ornk (which just looks like a meal).
The screen shots page has also been updated with actual in-game images of Geneforge. A disclaimer notes the title is still early in development, so the graphics you see could change radically before its release; it is common to use "placeholder" graphics at the Alpha stage. This title is due by next Spring.
Geneforge Web Site (Creatures and Screen Shots Pages Updated)
Spiderweb Software (add to watch list)
Geneforge (add to watch list)
More 'Secret' Westlake Projects Appear 8:51 AM | Andy Largent | Comment on this story
Two new projects have been added to Westlake Interactive's already impressive list of titles currently underway. It seems as if the company is starting to enjoy giving puzzling code-names to their titles, as this always encourages rampant speculation among the Mac community.
These two new projects follow in the tradition of the "Peroxide" code name (which turned out to be Undying) with one known as the "White" Project and the other named Project "Stanley." These are by far the most creative names so far, and we're stumped as to what these two might be. If you think you've got an idea of what might be behind the curtain, head on our to our forums and contribute your educated guess. The winner earns the respect of (and gloating rights over) other forum participants...
Westlake Project Status Page
New Westlake Projects Forum Thread
Classic Version of Q3A 1.29f Beta Released 8:39 AM | Ben Boffey | Comment on this story
id software's Graeme Devine has again updated his .plan file, this time with news of a Classic version of the 1.29f beta point release for Quake 3 Arena. This news has been eagerly awaited by all pre-OS X fraggers, certainly -- however, as you will see, we're not out of the woods yet. Here's what Graeme had to say: A Mac Classic build of 1.29f is in the process of being posted to the id ftp site.I have not had time to make an installer, or extensively test this build. SO IT MIGHT NOT WORK. However, because of user demand I am making it available asap. If you want to download the .sit file and give it a go, it'll be there shortly. The filename is quake3-MacClassic-1.29f-BETA.sit Graeme. Take heed, Graeme has gone out of his way to release this early, if you do have problems, spamming his mail isn't going to help matters. The download is similar in size to the OS X build at 25.3Mb, but the download shouldn't need any justifying for hardcore Q3A fans. We hope to have the file mirrored at macgamefiles soon, as id's server's are bound to be under even more pressure with another release. If you want to play it safe, there is likely to be an installer-based update soon. IMG will have further details along with some hard numbers as soon as our modems cool down!
Classic Q3A 1.29f beta @ ftp.idsoftware.com
Recent Mac Games News Wednesday, June 20, 2001 Tuesday, June 19, 2001 Monday, June 18, 2001 Friday, June 15, 2001 Thursday, June 14, 2001
|
Search for other Mac games news stories or browse our Mac Games News Archive.
|
 |