New Game FUEL'ing Its Way to the Mac
8:55 AM | Andy Largent | Comment on this story
VoodooExtreme has a posted a new development update on a water racing game called FUEL, which has been announced as coming to the Mac. The title was previously called Everglade Rush (but changed for legal reasons), and it was one of the original GeForce 3 launch games which will take advantage of this new powerful graphics card. The current screen shots are quite impressive, but even more exciting is the wish of Firetoad Software to develop a Mac version. Since FUEL uses cross-platform technologies like OpenGL and OpenAL, such a port shouldn't be too difficult.
FUEL was originally billed as a hovercraft racing game, but now it seems they will be expanding this description as well to cover more water vehicles. With the small selection of Mac racing games available, this is great news. Here's a clip from the latest update:
The game's design has changed to give the player ability to drive over the land, air and water. Players will be able to choose their character, and see / control them as you race. This means also, that you won't be driving 'closed' vehicles anymore, you'll actually see your character that you choose racing, standing up, mouthing off at his opponent etc. Your character will even be able to get out of their vehicle, walk around, and hop in another vehicle. You'll be able to get out of your hovercraft, run over to a parked helicopter, fly around, land, then get in a powerboat and drive off.The OpenAL support means Sound Blaster Live! owners will enjoy the game even more. Check out the official site for more info and an impressive gameplay movie (in Windows Media 7 format). We'll keep you posted as more information on FUEL and it's Mac port as it becomes available.
FUEL Web Site
Programming: 3d positional EAX sound using OpenAL has been implemented, as well as support for Dolby Digital AC3 digital formats into the game. Lots of optimizations on the engine, little graphics features (directional arrows etc.), and streamlining the engine drawing process even faster (gain of yet another 10+ fps). Preliminary work has begun on self casting shadows onto the landscape, as well as onto other objects. Chad's been doing a lot of reorganization of the game code's structure, to support our new type of gameplay, and the reorganization of the editor / directory structures has taken up some time, but is nearly complete. The entire physics engine is being redone from scratch to resolve the collisions in a much better way, and support for all our new vehicle types.
Biz Update: Changed Everglade Rush to FUEL, created movie, and still in talks with some big publishers. Bringing FUEL over to the X-box will very likely happen, due to our familiarity with nVidia hardware, however we are still planning a Mac port as well.
VoodooExtreme FUEL Dev Update
Firetoad Software (add to watch list)
'Arcane Arena' Seeks Beta Testers
3:09 PM | Michael Eilers | Comment on this story
We have received the excellent news that Mac publisher Freeverse is looking for several experienced beta testers to jump into the Arcane Arena and begin troubleshooting this combat-oriented MMORPG. This game has gone Beta right on target, and will hopefully be ready for release at the end of the summer. Here is Freeverse's request:
Freeverse is looking for a small number of experienced testers to be theAll who are interested should mail their qualifications and hardware profile to Colin Lynch Smith at firstname.lastname@example.org -- please, serious applications only. For more information on Arcane Arena, jump to our previous article.
first to try our new online tactical combat game, Arcane Arena.
Using a client/server model, Arcane Arena is a persistent world, massively
multiplayer RPG style game. By utilizing a unique battle system in which
individual speed characteristics effect the real-world rate at which they
receive turns, battles capture both the adrenaline rush of real time games
and the complex, tactical satisfaction of turn based play.
You will not find an online experience quite like this in any other game.
To qualify for this round of testing, you should:
- Have a modern Mac running OS 9.1.
- Have a broadband internet connection.
- Have at least heard of, and not be afraid of MacsBug.
- Be mostly available Sunday and Weds evenings (10pm e.s.t.), for team
Freeverse Unveils Arcane Arena
Freeverse (add to watch list)
Arcane Arena (add to watch list)
Quake 3 Team Arena Map Pack #2 Available
2:43 PM | Michael Eilers | Comment on this story
Several PC news sources are noting that Paul Jaquays of id Software has announced the availability of a second map pack for Quake 3: Team Arena, the teamplay-based add-on for Quake 3 Arena. As with the first pack, this id-endorsed collection of maps features the work of legendary Q3A map makers, cleaned up and polished to Jaquay's demanding standards. You must have Q3TA installed, as the maps use textures and features only found in that expansion pack. Here is an excerpt from Jaquay's .plan file:
Three months to the day after releasing Team Arena Map Pack 1, we're proud to announce the release of a second map pack for the Quake III Arena game expansion, Quake III: Team Arena. As before, this id-approved map pack contains the work of four mappers from the on-line gaming community. This time, three are conversions of previously released Quake III Arena Capture the Flag maps (Dynatron by Ned Man, Courtyard Conundrum by Casey of Threewave, and Smear Campaign by riscchip). The fourth map (PYRmageddon)is an original map, created for Quake III: Team Arena. These maps have be modified and updated to work with the four Team Arena game types: Capture the Flag, One Flag CTF, Overload, and Harvester.You can grab the map pack from id Software's FTP site, and we're sure other mirror sites such as FilePlanet will also have local copies soon. A Mac-specific version of Quake 3 Team Arena was never released, but you can purchase the PC version and run it with Mac Q3A (OS 9) version 127g. Just make a new folder in your Quake 3 directory called 'missionpack' and copy the 'PAK0.PK3' from the Team Arena CD into it, then run Team Arena from the "mods" list.
List of Q3:TA Map Pack #2 Mirror Sites at Blue's News
Grab this map pack and take it for a spin, if you have Team Arena; we're sure it adheres to the same high standards as the first. We'll update this article with mirror sites when they appear. We've also linked to a previous article about the first map pack, in case you missed it.
Download Q3:TA Map Pack #2 (17.4 MB) from id FTP
Paul Jaquays' .plan File
id Releases Team Arena Map Pack
New Custer's Desktop Goes Down the Rabbit Hole
2:12 PM | IMG News | Comment on this story
Brad Custer has graced IMG with his second new desktop, this time featuring American McGee's Alice as the inspiration. This thrid-person adventure with gorgeous level design and a creepy atmosphere is being brought to the mac platform by Aspyr Media, and should be out in the next several weeks. As usual Custer's high-quality desktop images are available in sizes from 640x480 to 1600x1200. Here is Brad's update:
First, let me start by announcing that last week on Friday it was made official that 5 desktops created by yours truly will be included with Tomb Raider: Chronicles. That's right. I'll be paired up with Lara Croft thanks to the gang at Aspyr Media. I'm honored to have another opportunity to be included on an Aspyr title and I have a feeling this won't be the last time. ;D Be sure to send Brad your comments, suggestions and requests. Follow the link below to grab the desktop image.
It didn't take long to get my first request here at IMG. A very loyal fan asked if it would be possible to create a desktop on the upcoming title American McGee's Alice. I've not been known for saying, "No" to a loyal viewer, so I was more than happy to honor this request. He really liked the picture of Alice included in last week's desktop and was hoping I could incorporate it and the cheshire cat. I did exactly that and once I was finished I couldn't help but name this desktop, "Cheshire". I hope you'll enjoy this one as much as I did making it.
IMG Chats with GraphSim's Jeff Morgan
1:57 PM | Andy Largent | Comment on this story
IMG has just posted a new interview with Jeff Morgan, CEO of GraphSim. The company is about to publish several hot titles, such as Summoner and Tales of the Sword Coast (the expansion for the hit RPG Baldur's Gate). In the Q&A, Morgan discusses the plans for these and other titles, the current difficulties with OS X support, and Apple's relationship with game makers. Here's a clip:
IMG: Can you give us a status update on some of your projects? How is Summoner and Red Faction coming along and when can we expect them to be released?The great news for Mac gamers continues with these upcoming releases. Head over now to read the rest from Morgan, and stayed tuned to IMG as ToSC and Summoner near release in the coming weeks.
IMG Interview with GraphSim's Jeff Morgan
Jeff Morgan: Summoner should be going gold any day. Right now Trey Smith is fixing a few small polish items. But, otherwise, it is ready to roll. Red Faction is still on schedule for simultaneous Mac and PC release in September. Tales of the Sword Coast begins shipping next Friday.
GraphSim Web Site
GraphSim (add to watch list)
Volition (add to watch list)
Summoner (add to watch list)
Big Update from Feral Interactive
10:57 AM | Toby Allen | Comment on this story
Feral Interactive has updated their news section with some fresh details on their future projects. They will publish Sheep for Mac OS; they will also publish the Mac version of Tropico in Europe and Australia. MacSoft will be publishing this title in the US, of course. They have also released the Chamiponship Manager 00/01 editor. Here is their update:
CM 00/01 EditorWe look forward to Sheep, a truly unique title, due to be released June 14th.
Having stuck our necks out (at the insistence of our huge egos and loud mouths) and now being well and truly headless (thanks for the e-mails everyone), here at long last and with our blessing is the data editor.
This should allow you to update the database to keep abreast of the real world and possibly stack the odds outrageously in your own favour.
We will put up documentation next week. For now, just read the "What is CM editor?", the document that downloads with the editor - remember this is a pre-game editor. Any changes you make to the database will only show up in a new game.
From cute to cutlet - the funniest and most maddeningly addictive game that we have seen in a long time - Sheep are arriving on the Mac. You own a Mac because you don't want to follow the herd. Now try leading them, baa....
Si, si, si companero - we are publishing it for the Mac in Europe and Australia and will make a further announcement next week.
10:50 AM | Toby Allen | Comment on this story
The Junkyard has posted an interview with GarageGames' president, Jeff Tunnell, on their plans for this ambitious startup company. The interview explains the concept of GarageGames's engine licensing, an unusual attempt to offer a pro-level engine for just $100 to encourage new game projects. They have also added Mark Frohnmayer to their team; he was the lead programmer for Tribes 2. The GarageGames team has mentioned several times that a Mac version of the V2 engine would be desirable and is a possibility, though this would not necessarily lead to a Mac version of Tribes 2.
Here is a sample from the interview:
JY: What are your current projects?To find out more on GarageGames and their V12 engine, follow out link to a search for previous articles about this comany and their projects.
Past Articles on GarageGames
Jeff: Our big push right now is to get the V12 out the door. We had to remove the Tribes 2 specific code for Won.net, Miles sound driver, etc. We also had to change the bit encoding, so hackers couldn't mess up the Tribes 2 game. After the V12 ships, we will be making enhancements to the engine, working on our e-commerce platform, and starting our internal game.
Jeff Tunnell/GarageGames Interview
Mac GeForce 3 Coming Sooner?
10:10 AM | Eddie Park | Comment on this story
xlr8yourmac.com has posted a recent reader e-mail regarding the release of the Mac version of Nvidia's powerhouse GeForce3 graphics card:
A reader sent an email this weekend noting the wait time for Mac GeForce3's has been cut to about 2 weeks: This is great news for those that have been holding onto their hard-earned cash just waiting for this release. We have heard conflicting reports from other readers, but we'll be sure to bring you word when this revolution in Mac gaming finally ships.
Accelerate Your Mac!
"Just wanted to pass on the info that powermacs with GeForce3's have been upgraded from a 30 day to a 15 day wait. Just in time for WWDC.
If any readers get one - please send me your performance test results asap ;-)
Bungie Fanfest Reminder
9:58 AM | Eddie Park | Comment on this story
Bungie.net has a recent posting simply reminding fans that Bungie's Fanfest is coming up as of next Wednesday. Here's the post:
Just a reminder that the Bungie FanFest is next Wednesday! As usual, there will be Bungie games, Bungie trivia, Bungie swag and maybe some Bungie surprises. If you're in the area and you miss it, you'll kick yourself later - and the friends you didn't bring will be kicking you too. Santa Monica is very close to LA, which is where E3 happens to be, also next week. Early arrivers may want to consider attending this event, which may unveil a few surprises of its own. For more details, be sure to check out a previous story by IMG on last year's fanfest.
The Doubletree Guest Suites.
1707 Fourth Street in Santa Monica, CA.
7 PM (heh) to 10 PM.
A measly $7 gets you in.
Come on down.
IMG - Bungie Fanfest Details
Bannister Updates Emulator Progress
9:55 AM | Eddie Park | Comment on this story
Richard Bannister, maker of various emulators for the Mac (both OS 9 and OS X), has updated his software news page with various tidbits regarding several of his emulators, which cover various consoles and handheld game units, among other devices.
He notes that he's been working on his blitter code, which will improve frame rates 30-40% when implemented. He's also including multiprocessor support for several emulators, including Generator (Sega Genesis emulator), TG Emu (PC Engine/Turbografx), SMS Plus(Sega Master System), and Modeler. The rest of his emulators will have support implemented sometime in the future.
He also notes that ViBE, a Virtual Boy emulator, is currently stalled due to losing contact with its co-creator, Gil Pedersen.
For downloads and more information on Bannister's titles, be sure to check out his website.
Halo Develpoment Diary Published
9:52 AM | Eddie Park | Comment on this story
Blue's News has noted the posting of a developer diary discussing the development of Bungie's upcoming FPS title Halo. Though the diary is posted on Planet Xbox, an obviously X-box oriented site, this initial offering offers thoughts on changes that have been made to Halo during its development as well as reasons for Bungie joining the ranks of Microsoft. Unlike the short updates made by Mat Soell, these entries are quite in-depth and may be the start of a series of such diaries.
One of the major changes, explained by Bungie level designer Jaime Griesemer, was the decision to change Halo from an RTS game to an action title. Griesemer notes that Bungie usually focuses first on the engine when building a game, and in the case of Halo, the original decision was to build of their experiences with the venerable Myth series. During develpment, they moved the camera from a top down perspective to that of a unit's perspective, which they found to be much more intriguing. This in turn started the shift in game type.
As to understand Bungie's shift in both platform and to Microsoft, Griesemer makes this statement:
One big and unexpected change to Halo was the development platform. Until about a year ago it was a PC and Mac game, and then Bungie got an opportunity it simply could not pass up, Microsoft offered to acquire us and make us one of its internal development studios for the XBox. To understand why this opportunity was so important to us, you have to understand Bungie's history. Bungie's first break out success was Marathon, a Mac-only FPS. It dominated the action game genre for the Macintosh and it gave Bungie the chance to shape an entire community with our ideas and our games. We could reach people on a level that we couldn't reach them in a more saturated market, and that is why Marathon holds a special place in the memories of so many gamers. With Microsoft, on the Xbox, we saw the opportunity to once again help mold an entire community on a fresh platform, one that was potentially much larger, and though it was far from a sure thing (and still is) opportunities like that don't come along that often, and Bungie has never been a company to avoid risks.Griesemer adds that the decision to shift platforms also caused another change - the decision to focus more on the single-player aspect of Halo. As consoles have yet to reach true viability in the realm of online gaming, titles must still be able to stand on their own in terms of single play. He also notes that multiplayer is not being abandoned.
This is the first in a series of Halo development diaries to be hosted by Planet Xbox, and is worth a look for anyone interested in Halo news. A definite release date is still up in the air, though Halo is coming out first for the Xbox, presumably on its launch date.
Planet Xbox - Halo Development Diary
Microsoft (add to watch list)
Bungie Studios (add to watch list)
Halo: Combat Evolved (add to watch list)
MacPlay Breaks The Silence [repost]
9:43 AM | Michael Eilers | Comment on this story
[Editor's Note: Due to technical problems this article went up late on Friday, so we have reposted it just in case some of our readers missed it over the weekend.] After months and months of almost no new information, and countless inquires of "What's up with MacPlay?" in our forums, this new Mac publisher with an old name has finally torn back the veil and revealed the status of the numerous A-list titles they have promised to bring to the Mac OS. The detailed update reveals fantastic news for Mac gamers -- Baldur's Gate 2 is in late beta, and may be out by MWNY. Giants: Citizen Kabuto is also expected this summer, and will include optimizations to fully utilize the advanced features of NVIDIA's GeForce3 card. And Fighter Squadron: Screamin' Demons over Europe has reached a major Beta milestone and is also on track for a summer release. The gorgeous 3D RTS Sacrifice is also expected to make its debut on the Mac OS sometime this summer.
Releasing four highly-praised, A-list titles for the Mac OS in the next six months will be an amazing accomplishment, and a major morale boost for the Mac platform, so we certainly wish MacPlay the best in their ambitious efforts. Here are excerpts from their update:
MacPlay 2001 Summer Line-UpYou can be certain we will meet with any MacPlay staff members available at E3 next week, and bring you updated information on all of these titles. For information on several of the games mentioned, be sure to read IMG's previews and check out the amazing screen shots.
Preview: Giants: Citizen Kabuto
Baldur’s Gate II: Shadows of Amn
This critically acclaimed RPG of the year is progressing at a rapid rate thanks to Chris Jacobson of MumboJumbo Games. Baldur’s Gate II: Shadows of Amn will “officially” enter the beta testing phase pending the inclusion of GameRanger support. We fully anticipate receiving a GM candidate in time for our scheduled release date just prior to MacWorld New York in July!!
MacPlay’s upcoming groundbreaking RTS, Sacrifice is a fantastic, visually stunning union of art and technology that pushes the creative boundaries of the RTS genre. We’re excited to report that this game recently hit the “first playable” milestone at the hands of MumboJumbo engineer Duane Johnson and is well on its way to into the hands of Mac gamers by late summer.
Giants: Citizen Kabuto
Experience the most brutal and spectacular gameplay ever as you crush, burn, drown, eat, kidnap and bury your enemies on twenty-five beautifully rendered 3D islands. Truly one of this year’s most stunningly beautiful and funny, award winning 3D games which boasts a groundbreaking combination of action and strategy.
Giants: Citizen Kabuto is actively in development at this time and will be one of the first games available for the Macintosh to highlight some of the advanced features exclusive to NVIDIA’s Geforce3. Of course, Giants will rock on GeForce 2 and ATi Radeon, too!
We’ve got some GIANT secrets about this one, so stay tuned!
Fighter Squadron: Screamin’ Demons over Europe
Scream through aerial dogfights in the skies of Europe and North Africa in this one of a kind combat flight simulator set during World War II. We have “officially” reached our Beta milestone, and look forward to a summer release for flight sim fanatics and those new to the genre that are just looking for a wild ride!
MacPlay 2001 Fall Line-Up
One of the largest computer dungeon adventures ever created for the Forgotten Realms campaign setting, and developed using the Advanced Dungeons and Dragons second edition rules by the Black Isle team, Icewind Dale offers over 70 types of new monsters and the most formidable combat MacGamers will ever encounter!
Work on Icewind Dale will commence upon the conclusion of Baldur’s Gate II: Shadows of Amn. The good news is that since both games are based on the same core set of technologies, we anticipate that Icewind Dale will take only a fraction of the time to port to the Mac.
MacPlay gamers can expect Icewind Dale just in before the holidays.
Starfleet Command Volume II: Empires at War
Mac game enthusiasts can embark on a career as a starship officer and take the helm in the ultimate real-time tactical space combat experience set in the Star Trek universe. This highly anticipated Trek is currently in the early stages of development. Macophile Trekkies can expect to log a little time in the Captain’s chair this holiday season!
Please be sure to look for the June issue of MacPlay’s development update for the most recent news and information on our stellar 2001 line-up!!!
Preview: Baldur's Gate II
Preview: Fighter Squadron: Screamin' Demons Over Europe
MacPlay (add to watch list)
BioWare (add to watch list)
Baldur's Gate II (add to watch list)
Buy Baldur's Gate II
MacSoft Site Update
9:07 AM | Eddie Park | Comment on this story
MacSoft has recently updated their site to reflect some of their new acquisitions. Last week IMG noted a sudden flood of new titles added to their release schedule, which included Myth III, Max Payne, Fly! II, and Tropico. All of these titles were aquired as Gathering of Developers apparently, for lack of a better term, "dumped" the Mac platform onto a third party.
Two titles featured prominently on the updated MacSoft page are Fly! II and Tropcio, which are scheduled to be released in the next few months:
Starting with Tropico and Fly! II, both to ship for Macintosh this summer, we'll be bringing you some amazing fun to liven up that Mac of yours! Next on the list are Max Payne, Myth III, and Stronghold, with even more games to be announced later this year (hey, it wouldn't be any fun without milking it a little!).We suspect that more news will be made available after the E3 madness is over. MacSoft's "Coming Soon" page has yet to be updated to reflect the new titles, and as mentioned above, "summer" is the only date we have so far for Tropico and Fly! II. For more details, readers can access a previous article on the subject at the following link.
MacSoft to Publish Tropcio, Max Payne...
PopTop Software (add to watch list)
MacSoft (add to watch list)
Tropico (add to watch list)
Diablo II: Lord of Destruction Preview, Movies
8:53 AM | Toby Allen | Comment on this story
PC.IGNis participating in Blizzard's beta testing for the upcoming Diablo II expansion pack, Diablo II: Lord of Destruction. The preview they have produced as a result is filled with details about the new features and items of this pack. They mention changes to the UI, the 800x600 screen resolution, bigger inventory "stash", etc. Here is a sample:
Of course the biggest additions to the game is the continued story and the new levels to go along with it as well as the new playable classes of character that will definitely be of interest to gamers. We got a bit of a chance to play around with the two classes as well as convert a bigger character to the expansion and send him into the northlands. When we reached the northlands, after a brief battle with Diablo to get us there, we found a cold land stuck in the middle of an unholy struggle. Then we went out and tried to quell that struggle single handedly. But low and behold, there were a bunch of Barbarians out there throwing down with the monsters. You can't talk to these guys, but they don't take crap from anyone and will take on whatever comes their way. It was pretty cool to see this in action as this is something you've never really had the chance to experience in the Diablo games.The preview also features dozens of screen shots and four movies of the game in action -- unfortunately just camcorder shots of a monitor from several feet away. Blizzard will be bringing Lord of Destruction to Mac OS 9 late this summer and probably to OS X this Fall. Watch out for more details on Diablo II: Lord of Destruction at E3.
PC.IGN's Lord of Destruction Preview
IMG Diablo II Review
Douglas Adams Dies, Age 49
8:53 AM | Max Dyckhoff | Comment on this story
Douglas Adams, the reknowned author of The HitchHiker's Guide To The Galaxy "trilogy" died of a heart attack over the weekend, aged 49. Among his many numerous projects for radio, television and text, he also worked on several computer games and was an "Applemaster" several years ago.
BBC News: Author Douglas Adams dies
Douglas Adams also spearheaded the project which created Starship Titanic, an excellent graphical adventure game along the lines of Myst, which was released two years ago. Adams was a fanatical Mac user, which was why Starship Titanic made it to the MacOS in the first place.
The Digital Village - Adams' premiere fan site - has now closed it's doors, with only a brief tribute to him on the front page, and an area to leave your own tributes if you feel so inclined.
There has been no word on how Adams' death will affect the production of the forthcoming Hitchhiker's Guide 3D game, currently in development by Pan Interactive; however we hope they will honour him and continue their efforts.
So long, and thanks for all the fish Mr. Adams - we'll see you at the Restaurant at the end of the Universe.
Douglas Adams Website
IMG News: Hitchhiker's Guide 3D To Be Simultaneous Release
Hitchhiker's Guide to the Galaxy 3D (add to watch list)
Deimos Rising Progress Report, Nears Testing
8:48 AM | Andy Largent | Comment on this story
A new report to the Ambrosia progress logs has been posted by David Wareing about his work on Deimos Rising, a 2D scrolling shooter. This anticipated sequel to Mars Rising seems to be moving along well, with much of the map-work completed and promises of reaching the beta testing stage soon. Work on some of the weaponry continues as well, and a new screen shot is also available showing off some of the weapons in the game. Here's an excerpt from his report:
Beta very soon! Trust me [tm]There is a lot of other information available in the rest of the update, with details on a new sound system as well as fixes for some nasty memory leaks. Fans of the original should head over and check it out. Also have a look at the beta shots page for other screen shots of the in-game action.
Deimos Rising Betashots Page
A lot of progress has been made over the last few weeks:
- Sheryn is putting final touches on the level selection and in-game scorebar interfaces. Interfaces are always hard and they tend to get revamped many times during a game's development. (I think this is because the developer is looking at the interface all day and becomes bored with it, mostly. See the progression of the Quake 3 interface of a good example of a new interface coming out with each beta release. We've tried to overcome this problem in the past by doing development work without a pretty interface at all, but this does not inspire - a big problem in itself!)
- all the maps are done. The media masks for them are still to be done. (Media masks are bitmap information on the nature of the map terrain - they tell the game which parts of the map are water, dirt, lava, snow, etc. Because the maps change all the time, the masks are made when the maps are finalised.)
Deimos Rising Progress Update
Baldur's Gate Editor Revision Due Soon
8:46 AM | Andy Largent | Comment on this story
Our affiliate site Mac Baldur is reporting version 2 of MacBGEditor, a java-based character editor for the RPG Baldur's Gate is now in testing. Iinstead of a mere character editor, this free utility is now a full saved-game editor. Future revisions will also bring other features like item modification as well. Here's a clip with its status:
MacBGEditor v2.0b1 is ready for beta testing. There is one big change and a few minor ones. The big change is that it is a saved game editor instead of a character editor. Just go to the saved game folder of your choice, open the BALDUR.GAM file and edit the sameIf you'd like, you can download version 1.0.1 of the program now to tweak your BG characters. Macgamefiles will have the new version up as soon as it's available to the general public. There is also yet no word on possible support for Baldur's Gate 2, the game which MacPlay has just announced will be making an appearance at this July's Macworld New York Expo. We'll bring you more on that once this title gets closer to release.
Mac Baldur Web Site
way the old editor worked. The smaller changes are:
Open file dialog box
Animation selection for character (Wyverns and Ogre Mages are cool)
Character name display (but not editable yet)
I only have about 50 of the 100+ animations because I have to handcode two lines for each one unlike the PC editors who can just read/parse the ANIMATE.IDS file which isn't on the Mac version. I had to grab it off my friends PC Baldur's gate.
I'm working on v3.0 with inventory and spell editing but it will be awhile because I have to rip the guts out and start fresh. But I have some good ideas thanks to the source code from NearInfinity and GateKeeper.
Download MacBGEditor 1.0.1
IMG News: MacPlay Breaks The Silence, Major Releases This Summer
GraphSim (add to watch list)
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New Stronghold Pics, Info
6:00 AM | Andy Largent | Comment on this story
Gathering of Developers continues their one-a-day series of previews counting down to the upcoming E3 expo later this week. The latest game Mac users should be interested in is Stronghold, a genre blend between real-time strategy and city building titles from the folks at Firefly Studios. Many of the developers have worked on titles like Caesar III, so you may notice some similar elements in the screen shots now available in the preview. Here's the quick description given:
Stronghold is a unique cross between city builders such as Caesar III or Sim City and a RTS in the tradition of Command & Conquer and Age of Empires. Set in meieval Europe, players establish settlements, build and manage castles and engage in siege warfare. The game incorporates much more building and "community managing" than a traditional RTS, yet allows for a more intense combat experience than city builders have featured in the past.Sound like a great combination, especially for the Mac market looking for a good new strategy title. You can be sure IMG will get the full scoop on Stronghold at E3 this week. For now, head over to the preview for screen shots and more information.
IMG News: MacSoft to Publish Tropico, Max Payne, Myth III, and More
Official Stronghold Web Site
Stronghold E3 Preview at Gathering of Developers
MacSoft (add to watch list)
Firefly Studios (add to watch list)
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