ATI Has Surprise for Mac Expo
3:26 PM | Michael Eilers | Comment on this story
Bizwire.com, the official news wire for the 2000 Macworld Expo, has released a list of developer profiles for Macworld Expo New York, which begins tomorrow and runs through the 21st. Among the many listings is an extremely tasty morsel regarding ATI and new Macs to be announced at the expo! It seems that RADEON cards in new Power Macintosh computers is not a rumor, but is solid reality. And ATI's new portable chip will make its way into the iMac line. Here is an excerpt from the report:
ATI will launch RADEON, the world's most powerful graphics processorHmm, two new Power Macs to announce - the mind boggles. We may even see the RADEON card in action at the show. This Macworld Expo is shaping up to be a much bigger event for Mac gamers than we had ever imagined. See our related article on the PC Radeon launch for details.
for the MAC. ATI plans a surprise announcement on July 19. In a
keynote, wait for Apple to announce three new systems with ATI
graphics in them. One will be an iMac with the RAGE 4XL chip, the
remaining two are PowerMacs which will ship with RAGE 128 PRO standard
RADEON offers the Mac market a new level of 3D performance powered by
features like hardware Transform and Lighting and double data rate
Apple relies on ATI's ICDT and Motion Compensation for their DVD
player and integrated TMDS and ratiometric expansion to support their
monitors like the 22" Apple Cinema Display.
ATI Radeon Ships for PC
Bizwire.com MW Exhibitor Profiles
ATI (add to watch list)
Details on Radeon FSAA
8:22 PM | Michael Eilers | Comment on this story
As more details emerge about ATI's new RADEON cards, which according to one news release will be announced for Mac OS on the 19th, one question begins to emerge - does this card surpass 3dfx's 'killer app' - Full-Screen Anti-Aliasing? The result is quite surprising. According to benchmarks at Tom's Hardware and Sharky Extreme it looks like the Radeon can beat even the Voodoo5 5500 in a wide variety of benchmarks with high-quality FSAA (32-bit) turned on.
What is FSAA? This is a special process which allows the 'jaggies,' rough edges and other blemishes that mar 3D games to be smoothed on the fly, creating a much more attractive and immersive experience. While this smoothing comes at a cost in frame rate, the speed penalty is fairly minor at low resolutions (640x480), which is the whole point - previously, users were playing at 1024x768 and higher to hide those imperfections; now you can play at a lower resolution with better smoothing.
3dfx has played FSAA to be the primary advantage of their Voodoo5 5500 card, as this is their only real 'win' over competitor NVIDIA's offerings. Tom's Hardware seems to feel that the ATI Radeon can rival the V5's vaunted FSAA, however:
The VD5 5500 does have a slight video quality edge in this mode but it's very hard to tell the two pictures apart. It takes very close examination to notice the differences at this setting. When we bring our high color and resolution FSAA modes into the testing, the Radeon rages forward to take a commanding lead over the 3dfx offering. ATi can probably chalk this win up thanks to Hyper Z as it saves precious memory, bandwidth and processing time.The benchmarks on Sharky's and Tom's Hardware both seem to point clearly to one conclusion - in 32bit, the Radeon can't be touched. Of course, these frame rates are on high-end PC systems; it remains to be seen what the Voodoo5 5500 and the ATI Radeon can achieve on Mac hardware. We look forward to seeing these cards in action very soon - perhaps we will even glimpse a Radeon at MWNY. Stay tuned!
Voodoo4/5 In Depth
Voodoo5 Mac Screen Shots
Sharky Guide to Radeon 64 MB DDR
Tom's Hardware Radeon Feature
Tom's Hardware Radeon FSAA Benchmarks
ATI (add to watch list)
Radeon AGP (add to watch list)
Mac Driving Game Round-up
6:43 PM | Michael Eilers | Comment on this story
A new article at TheMacMind.com provides a nice, succinct round-up of three driving games coming to the Mac OS in the next six months. Cro-Mag Rally, Driver and 4x4 Evolution are extremely different games, but they will all be hardware-accelerated driving titles that should provide a thrill for starved Mac racing fans.
Cro-Mag Rally is a standout among the three for its unusual 'bighead racing' focus, similar to Mario Kart and other such console games. Here is a quick description from the preview:
In Cro-Mag Rally, you take the position of an ancient caveman racing "primitive" vehicles in a large variety of lands. The game will parallel alongside various game console racing games in terms of animation and ideas. Brian Greenstone, the man behind Pangea Software, also states that the game will be the home of many other fun features like the ability to use weapons against your opponents, and various types of multiplayer fun.Read the rest of this article for more on these three great titles. Now all we need is for someone to make a really good Mac-compatible steering wheel...
Brian Greenstone on Cro-Mag Rally
Cro-Mag Rally Screen Shots
Driving Games Preview at MacMind
Third Deus Ex Winner
3:43 PM | IMG News | Comment on this story
IMG has selected the third winner of our Deus Ex giveaway. Congratulations go to Silas Rogers of Kentville, NS, who wins a free copy of this RPG/shooter from Ion Storm and Asypr Media. Deus Ex for Mac shipped last week, and has just begun to arrive in mailboxes and on store shelves across the nation. Watch for a review of this game very soon from IMG, and be sure and read our Preview for more details. And of course, watch for more giveaways - we have one coming up that will blow your mind!
Deus Ex Preview
Mac Baldur's Gate Ships
3:38 PM | Michael Eilers | Comment on this story
We've just received word from Jeff Morgan of Graphic Simulations that the first duplication run of Mac Baldur's Gate is complete, and this title is shipping to retailers and customers who have pre-ordered from Graphsim, as expected.
Baldur's Gate Preview
Baldur's Gate is an award-winning, epic RPG in the classic dungeon-hack style, with strict interpretation of the Advanced Dungeons and Dragons rule set. If you have pre-ordered this title, you can expect it by the end of the week! For more information on this title, check out IMG's in-depth preview.
GraphSim (add to watch list)
BioWare (add to watch list)
Baldur's Gate (add to watch list)
WaterRace at 3dfx's Booth
2:15 PM | Tuncer Deniz | Comment on this story
French Touch, the developers behind the upcoming WaterRace, notified us today with word that although they won't be exhibiting at Macworld Expo, 3dfx will be showing an exclusive self-running demo of WaterRace at the show. The note reads:
Unfortunately, for different reasons, French Touch won't be present in MacWorld Expo in New York, this week.IMG will be at Macworld Expo bringing a full report on WaterRace as well as all the hot new games at the show.
WaterRace web page
However we've been working extensively for over a month with 3Dfx to make sure the upcoming high-speed racing game WaterRace will be running with excellent performances on the Voodoo 2000, Voodoo 3000 and of course the next generation Voodoo 5500 which will be revealed in MacWorld.
Yesterday, we've just finished working on a exclusive and never shown before self-demo of the game that will be showcased on the 3Dfx booth.
Make sure to visit the 3Dfx booth and check out the WaterRace demo! It's a unique chance to discover this unique game available only for the Mac, that will be released this fall.
French Touch web site
French Touch (add to watch list)
WaterRace (add to watch list)
RUNE Ready for Macworld Expo
2:01 PM | Andy Largent | Comment on this story
HumanHead's Tim Gerritson has updated his .plan with word on RUNE
at MacWorld New York. He notes that Westlake Interactive is doing
a great job with the Mac version of this Norse action game, and that it even runs
well on his iMac. Here's a clip:
I also wanted to let anyone who is attending MacWorld know that we will beAn iMac is nice, but a G4 with a Voodoo5 is even better! We will be sure to
showing off Rune at MacWorld later this week in New York. Westlake has been
doing a fantastic job on getting the Mac version of the game up and
running. The game looks awesome, with visuals looking great in RAVE and on
VooDoo cards. I've been playing it on our own iMac Special Edition and it
looks awesome. At the show we'll be running it on a G4 over at 3Dfx and it
should scream on the VooDoo 5500's they'll have waiting for us. Yes, this
means you'll get to see Rune in Full Screen Anti-Aliasing (assuming no
hiccups in installation on the machines at the show).
bring you the scoop at the show on RUNE. Stay tuned as our coverage begins
Tim Gerritson's .plan Update
Gathering of Developers (add to watch list)
Human Head Studios (add to watch list)
Westlake Interactive (add to watch list)
Rune (add to watch list)
Tomb Raider IV 1.0.2 Released
1:31 PM | Tuncer Deniz | Comment on this story
Aspyr has released a patch for Tomb Raider: The Last Revelation, bringing it up to version 1.0.2. The following is a list of bug fixes and changes found in the Read Me:
• A new option, "Compatibility Filtering" has been added to the TR:TLR Setup application (under the Graphics tab). If you had trouble with the game drawing blocky textures after going to the inventory/save game menus, you can turn this option on to fix the problem. With this option on, you will only see a black background when you pause the game for inventory, instead of a greyed out version of the game screen- this is normal.The updates weigh in about about 250k for both the full retail and demo versions of Tomb Raider: The Last Revelation. Head over to Macgamefiles.com to grab them.
Aspyr Media web site
• OpenGL graphics textures are now correctly loaded into the game's memory space, which should fix problems with parts of the game missing textures (showing up as white space) or crashing.
• Fixed a bug that could cause crashes immediately on startup or after the purple loading bar was almost done.
• On 3Dfx cards, the display may become garbled after you quit TR:TLR. This appears to be a bug in the 3Dfx drivers.
• Also on 3Dfx cards, movies do not play back (you just see a white screen) if you the game is set to any resolution other than 640x480. We are working with 3Dfx to resolve this issue, so far there is no workaround other than to set the game to 640x480.
Download Tomb Raider: TLR 1.0.2 Updater
Download Tomb Raider: TLR Demo 1.0.2 Updater
Apple Features Deus Ex
12:20 PM | Michael Eilers | Comment on this story
Apple Computer Inc, long criticized for neglecting Mac games and gamers, has updated their Games page with a very nice three-page preview of Deus Ex, which was recently brought to the Mac OS by Westlake Interactive and Aspyr Media. The preview includes interviews with designers and developers, and detailed information about the major characters and weapons in the game. Here is an excerpt:
Deus Ex is a first-person shooter in which you can employ different tactics to win, instead of the usual shoot-everything-in-sight style employed by most games in the genre. You can interact with the environment in realistic ways, from picking up a pack of cigarettes and having a smoke to talking with other characters to glean valuable information. Apple's games page may be hard to find, but they do a nice job when they put their mind to it. Deus Ex for Mac OS is shipping right now, so go grab a copy! If you still need more information, check out our preview as well; if you want a shot at winning a free copy of the game, you still have a few hours to sign up for our Giveaway.
You see, the other characters aren't just there for target practice. How you treat them dictates how they will interact with you later. When it comes to the true bad guys, you may want to use stealth to get past them. You can even knock them unconscious or, if you're really sadistic, take them to the brink of death and leave them to die slowly.
Deux Ex Giveaway
Deux Ex Preview
Apple's Feature on Deus Ex
MacSoft's Riding in Style
12:08 PM | Michael Eilers | Comment on this story
Well, here's a new one - perhaps taking a cue from Gathering of Developer's infamous Promised Lot, an outdoor exhibit formed in protest to the high prices for exhibitors at E3, MacSoft has come up with an innovative way to showcase their new products without paying IDG for the privilege. They will be holding their meetings and demos in a limo, parked at the curb outside the Javits Center. Definitely a cool idea. Here are the details:
Directly in front of the convention center is a taxi & limousine stand. There will be a big stretch limo there with a MacSoft sign. We'll be there waiting for you. PRESS MEETINGS WILL BE IN THE LIMO, NOT IN THE CONVENTION CENTER!! We'll have refreshments and snacks, along with demos of Beach Head 2000, Links LS 2000, Jeopardy and Wheel of Fortune. Maybe a couple of other surprises as well?While we are scratching our heads about Beach Head 2000, we have known that the other titles were coming for quite some time; in fact you may find that a few of Westlake Interactive's project slots will be pencilled in once the official announcements are released. Watch our site for all the latest news from MWNY.
In addition we'll be providing you with a press kit that includes all of our new announcements, which Mac Gamers everywhere will love, along with a special goodie bag for the meeting.
AustinSoft Announces HappyGear
11:34 AM | IMG News | Comment on this story
AustinSoft today announced that it will be shipping HappyGear in August. HappyGear is a utility that will allow gamers to use newer, InputSprocket compatible gaming devices, such as USB joysticks and steering wheels, with games not compatible with InputSprocket.
AustinSoft web site
"HappyGear provides a JoyManager-compatible device using your InputSprocket gaming gear," lead developer, Glenn Austin, said. "This allows users to take advantage of the new generation of joysticks and steering wheels with games that haven't yet been updated to work with InputSprockets, but do work with keyboards and older gaming devices that are difficult or impossible to find. HappyGear allows gaming device manufacturers to focus on providing great devices and support for InputSprockets rather than on trying to get their devices to work with other games as well."
HappyGear will be available by August, and will cost $30 + shipping. More
details will be available at AustinSoft home page.
Diablo II Officially Ships
11:22 AM | Michael Eilers | Comment on this story
We have known for some time that Mac Diablo II would be shipping right around Macworld New York; today a press release confirms that not only will this anticipated RPG be shipping this week, it is the "Harry Potter of computer games." They said it, not us. According to our sources, Mac Diablo II will be available for purchase at the Expo. Here is Blizzard's press release:
Blizzard Entertainment announced today that Diablo II has surpassed 1 million copies sold worldwide, based on information from PC Data and key retail accounts worldwide. The game, which had an initial retail shipment of two million copies just two weeks ago, already has reorders in excess of more than 600,000 copies and begins shipping for Macintosh this week. [emphasis added]We're not sure the author would appreciate the comparison of a bloody hack-and-slash game to her children's literature, but you get the gist of it. Watch our Macworld New York reports for first-hand accounts of the final version of this game in action!
Following in the tradition of other Blizzard titles, Diablo II becomes not only the fourth consecutive Blizzard title to sell 1 million copies, but also to debut as the number-one selling game. The game, which shipped on June 28, is topping PC sales charts in North America, Europe and Asia. In the U.S. alone during its first week in stores, the game earned a record 39 percent of the entire dollar amount spent on games, according to PC Data.
Said Mike Morhaime, president and co-founder of Blizzard Entertainment, "Diablo II's success is meaningful on many levels. For Blizzard, the game's popularity is confirmation that our long hours and hard work paid off, and our customers are enjoying our product. From an industry standpoint, it is evidence that top PC games can rival revenues for movies, books and music. Computer gaming has gone mainstream as a form of entertainment."
Said Bob McKenzie, Director of Merchandising for Babbages, "The rate at which Diablo II is selling is unprecedented. In a matter of days, the game has sold more copies than most PC products sell in their entire product cycle. This product is the Harry Potter of computer games."
Diablo II Preview
Blizzard Diablo II Press Release at Blue's
ATI Radeon Ships for PC!
10:19 AM | Michael Eilers | Comment on this story
ATI has long been a company snickered at by both Mac and PC gamers. Their products always seemed to be 6 to 8 months behind the competition, short on speed, and were usually late, to boot. Mac gamers have been tragically disappointed at their offerings for our platform, which pale in comparison to the cards they offer the PC field.
Well, ATI might have found a way to shut up the snickers for good. They have shipped their next-gen Radeon card - yes, shipped! - to stores, well ahead of schedule. The PC news sites are flooded with previews, reviews, and comments - some from John Carmack of id Software himself. The various articles agree that the Radeon is a 1.3 gigatexel card with the mettle to compete with the 3dfx Voodoo5 5500 and the NVIDIA GeForce2 GTS DDR.
Thresh's Firing Squad put this card through the usual battery of tests, and the results may astound you - the new ATI card was a robust contender, totally trouncing the Voodoo5 5500 in many tests, and even squashing the much-praised GeForce 2 in 32-bit Quake 3 Arena benchmarks. Not only that, but the card is packed with features:
In terms of features, the Radeon has all the bases covered. As always, ATI's multimedia DVD/DTV/HDTV support is among the best. As we've mentioned before, the Radeon uses the optional Rage Theater chip for video encoding and decoding. ATI has informed us that there will be a Radeon All-in-Wonder card.Our Gamecenter Alliance partner Gamer's Depot did a bang-up job reviewing this card and talking to ATI staff. GD came to similar conclusions - in 32-bit mode, the Radeon can rival the GeForce 2 GTS (both 64 MB cards) with no trouble at all. The Radeon even beats NVIDIA's card in a test designed to show off NVIDIA's future NV15 chip! GD also makes the radical departure of testing the card with something else than Quake 3 Arena (gasp!) and again it matches or surpasses NVIDIA's hottest card. Here are their conclusions:
There's no question after seeing the benchmark scores that ATI has hit the nail on the head when it comes to 32bit rendering performance. With talk from people like John Carmack about introducing 64bit color in the future, 16bit is looking more and more like ancient technology. So it's great to see ATI pushing the envelope of technology and being a frontrunner in 32bit. This is all well and good, but what does it mean to Mac gamers? Well, we're not sure as of yet, but we will be sure tomorrow! IMG staff will be meeting with ATI at Macworld Expo New York, and ATI just might have an announcement for us - and perhaps even a card to show. ATI has already announced that this new chipset is Mac OS compatible, and strongly hinted that this will be the card in the next G4 series of systems.
It's great to see ATI hitting their competition below the belt by not only bringing us technology that is trend-setting, but also introduces new, usable technology via DirectX8 (to be released later this year). Not only is ATI setting the pace in terms of technology, but also for pricing. As of press time the 64MB version of this card will be $399.00(MSRP), and we're told to expect a 32MB DDR version for $279.00, with a 32MB SDR version bringing up the rear for under $200.00. We were told that since the Radeon incorporates Hyper-Z, even the SDR card will be a good performer in its price range. I guess we'll have to wait and see.
So what is in store for us - another 6 month wait? This time, we don't think so. With 3dfx and NVIDIA charging towards the Mac market, we think ATI's going to find itself squeezed right out of the Mac scene if they aren't aggressive. This will be a great test of how serious ATI is about the Mac audience and their OEM license - if ATI can come through with Mac Radeon cards in the next several months, they might be able to win back the respect of Mac gamers. Maybe.
As the benchmarks show, the Radeon is not the absolute fastest card, but it is a serious contender. It faces the same obstacles NVIDIA has faced, in that many of the advanced features they offer (T&L, 3D textures, etc) have to be specifically included in a game's design in order to be taken advantage of properly - if no designers choose to use those tricks, then you might as well not have them built into the card. And as of yet ATI doesn't offer the comprehensive Full-Screen-Anti-Aliasing solution that the 3dfx Voodoo5 5500 does, although the ATI card does support this feature.
Over the next few days, many questions should be answered. Hopefully ATI will be forthcoming about their Mac plans for the Radeon at MWNY, and other PC hardware sites will chime in with more benchmarks, comparisons, and details on FSAA for this card. With NVIDIA's offerings for Mac still at least 6 months away, and 3dfx' new cards just hitting the market, ATI has the chance to offer the fastest card on the Mac market, for a little while. Their biggest obstacle to overcome will be the negative attitude of Mac gamers, who have felt ignored up to this point.
ATI Radeon - a Mac Contender?
ATI Radeon Showcase
Gamer's Depot Preview/Review of Radeon
Firing Squad Radeon Preview
ATI (add to watch list)
id Surprise at MacWorld?
9:23 AM | Andy Largent | Comment on this story
id Software's resident Mac-addict, Graeme Devine, has updated his .plan with good news for those attending MacWorld Expo New York later this week. Here's an excerpt:
Ah, off to New York for Mac World. We've got a nice surprise there for everyone.Now, this could be interpreted in a number of ways. Does his presence at this Mac-oriented expo mean a surprise for everyone there? If so, he could be presenting thepromise port of Q3editor for OS X.
If anyone wants to get together out there, I'd be happy to sit down over a
Guinness and talk. I've worked in Mac OS X DP4 since WWDC, and have lived well.
Graeme Devine .plan Update
If, on the other hand, "everyone" means everyone in the game industry in general, maybe we could finally see the Q3A: Team Arena mission pack, which has been shown since E3 but never given a release date. So many possibilities... We will be there to bring you all of the coverage from the show floor, of course!
Activision (add to watch list)
id Software (add to watch list)
Quake III Arena (add to watch list)
IMG Heads To Macworld Expo
9:20 AM | Tuncer Deniz | Comment on this story
It's time for another Macworld Expo! Tuncer Deniz, Jason Sims, Patrick Leyden and Toby Allen will be heading to New York tomorrow. As soon as we land, we'll be heading to a 3dfx press event, scheduled to start at around 5 PM Eastern. Shortly after the event, we'll be reporting on the details, so be sure to check back tomorrow night.
Macworld Expo will officially kick off at 9:00 AM Eastern on Wednesday with Steve Jobs' keynote address. In recent days, rumor sites have been speculating that Apple will be announcing, among other things, new iMacs.
We're also expecting some exciting announcements from MacSoft, Blizzard, Gathering of Developers, id Software, and more. IMG will be providing round the clock coverage of the show, so be sure to come back often for updates! We will be providing news and images 'live' during the entire event.
9:19 AM | Andy Largent | Comment on this story
The Summoner web site has been updated with links to some very interesting movies. The first is a hilarious movie starring several members of the Summoner "cast," with even cameo from a Red Faction character. It uses the dialog from a D&D parody by the Dead Alewives, a comedy group with some very funny bits to their credit. IGN has the exclusive on this movie; it requires the Mac version of theBink video player in order to view. Bink compression format is very impressive, and we highly recommend this download. Be sure to download the .exe file as Source, not Text.
Bink Video Player for Mac
On the more serious side, GameFan has released a movie from E3 showing some actual in-game footage from Summoner. While Volition says this was taken before their current hi-rez capability, it does show some amazing gameplay. Since this is also a relatively small download, it's certainly worth a look.
GameFan Summoner Gameplay Movie (5.5MB)
IGN PS2 Summoner Movie
GraphSim (add to watch list)
Volition (add to watch list)
Summoner (add to watch list)
Another Voodoo5 Review
9:16 AM | Andy Largent | Comment on this story
Thresh's Firing Squad has recently reviewed 3dfx's newest release, the Voodoo5 5500. While this review focuses at the PC AGP version, the upcoming Mac PCI cards should be roughly equivalent in features, if not in speed.
The Firing Squad covers all of the bases, as usual, including many benchmarks with Quake 3: Arena. Before you get depressed over the performance of the V5 relative to NVIDIA's GeForce cards, keep in mind that Quake 3 Arena takes advantage of the GeForce's T&L, which the Voodoo5 doesn't support. Most other games don't use T&L, so they would show the Voodoo5 more favorably; 3dfx staff complained bitterly about reviewers using Q3A as a benchmark when we talked to them at E3. Here's an excerpt from the review explaining more about Full Screen Anti-Aliasing:
FSAA is a method used to remove jaggies, crawlies, and sparklies. What are these cute yet wicked sounding things, you ask? Well, have you ever noticed that lines are almost never straight in games? They look pixellated and jagged. The term "jaggies" refer to these jagged edges. Crawlies are jaggies that move when you actually play the game. As your view shifts, lines are redrawn and the jagged edges move which creates a "crawling" effect. Sparklies are extremely easy to spot, mainly because, well, they sparkle. This phenomenon is also known as pixel popping. Sparklies are mostly found at line edges, like the other two effects.
Check out the rest of the review for more on how this card performs. In case you're wondering, 3dfx delayed our review models of the Mac PCI Voodoo5 5500, but we should have a review ready shortly after Macworld New York.
In other 3dfx news, Penstar Systems notified us about an interview they conducted with Bryan Speece, regarding their presence at the upcoming MWNY. The article looks at all of the 3D options for the Mac, including the recent NVIDIA rumors. Here's an excerpt:
I asked Bryan how many Mac V5 boards does he think they will sell, he simply replied, "Tons." Looking at the response that the Voodoo 3 got even with unofficial support, I bet the V5 is going to be the most successful retail Mac card ever introduced. While ATI has sold quite a few Orion’s and such, the demand for these were not exactly overwhelming. Many did not see the need to upgrade their Rage II chips to the Rage 128, and how many owners of the G3 and G4 machines that come with the Rage 128 will upgrade to the Rage 128 Pro? 3dfx is offering something very new, and very powerful for a comparatively low price (for Mac standards). The V4 4500 will probably be under $200 for a 32 MB card with DVI support, and the V5 5500 PCI for Mac will be at $329, and it will also have DVI support.3dfx should have the Mac version of these powerful cards available for purchase very soon after the Expo. Keep in mind that the Mac Voodoo5 does not support DVD playback, though they are supposedly working on a solution. 3dfx has also launched a page specifically for the Mac Vodoo4/5 series, so make sure you visit and show your support.
3dfx Gamer's Mac Page
Firingsquad Voodoo5 5500 Review
Penstar 3dfx Article
Cyan Expands, Myst News
9:15 AM | Andy Largent | Comment on this story
Cyan, the company behind the multimedia masterpieces Myst and Riven, is about to double its current workforce, according to the company's hometown newspaper, the Spokane Journal of Business. With RealMyst, Myst III: Exile and the secret "Mudpie" projects in development, the company is looking to expand beyond its current base of 45 employees. Here's a clip:
Both moves are related to Cyan's drive to "establish more of a presence as a production facility," Oswalt says. "We'll be doing production for entertainment - obviously computer games," he says, declining to elaborate. "Let's just leave it under the umbrella of entertainment production," he says.Interesting things are underway at this ground-breaking company, to be sure. We will be sure to keep in touch with Cyan as break into the "entertainment production" field.
In related news, Gamespot has posted another update to their Myst III: Exile Designer Diary. This second edition talks with Daniel Achterman about Mattel, the game's publisher, and the progress they've made so far with this sequel to Riven. Here is an excerpt:
GS: We can imagine a lot of Myst fans getting nervous when you say you're updating gameplay. How exactly are you changing it? This sounds like a great combination for those that quickly became frustrated with the complexity of Myst and Riven. Myst III: Exile is set to be released next Spring for both Mac and PC.
Spokane Journal's Cyan Article
DA: The last thing we would want to do is change the basic gameplay of Myst and Riven. Those games are built on exploration and observation, and we feel it's important to maintain those strengths in Myst III: Exile. Fans of Myst and Riven will find exactly what they are looking for: exotic worlds to explore, a new story to discover, and intriguing puzzles to solve.
However, in addition to building on the previous games' strengths, we're trying to address their weaknesses. Because Myst and Riven are discovery games, you start with nothing, and it can be frustrating to figure out what you're supposed to do. By getting Myst III: Exile's story started quickly and providing feedback throughout the game, we're trying to reduce that frustration without holding players' hands. The key elements of exploration and discovery remain intact, and I think fans will like what we've done.
Myst III: Exile Designer Diary
Presto Studios (add to watch list)
Ubisoft (add to watch list)
Myst III: Exile (add to watch list)
Buy Myst III: Exile
Deus Ex Demo Date
9:15 AM | Andy Largent | Comment on this story
For those that are waiting to play the Deus Ex demo before making the big purchase, Westlake Interactive has recently made several Usenet posts which might be of interest. Programmer Ken Cobb noted that it wouldn't be long until this demo is available:
It should be around the end of next week. And it will be huge.The PC version of the Deus Ex demo weighed in at nearly 140MB, so it's not for the bandwidth-impaired. And for those that aren't sure what "next week" means, Westlake president Mark Adams clarifies:
At the end of the week after MacWorld. This week (17-21) is pretty much shot for us because of MacWorld.Our most recent issue of IMG is already in duplication and should be mailing out this week. We will be sure to include the Deus Ex demo on the next issue, for those that can't afford to make the large download. The full version of Deus Ex is now shipping to those that pre-ordered through Aspyr Media; we have several reports on our Forums from those who have received their orders already. Other outlets should be receiving their copies very soon.
Deus Ex Giveaway
Deus Ex Preview
Ion Storm (add to watch list)
Westlake Interactive (add to watch list)
Aspyr Media (add to watch list)
Deus Ex (add to watch list)
Game Doctor July File Released
8:32 AM | Tuncer Deniz | Comment on this story
Illume Software, the popular database of cheats, hints, and walktrhoughs, has released the July file for Game Doctor, a database of cheats and tips. This month's file contains cheats, hints, patches, and walkthroughs for Baldur's Gate, Deus Ex, Diablo II, Firefall, Rainbow Six, The Sims, and more...
Game Doctor July file at MGF
To download Game Doctor and the July file, head to Macgamefiles.com.
Recent Mac Games News
Thursday, July 13, 2000
Wednesday, July 12, 2000
Tuesday, July 11, 2000
Monday, July 10, 2000
Friday, July 7, 2000
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