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Archives  Features  One On One With Glenda Adams (Part 28)  

One On One With Glenda Adams (Part 28)
March 21, 2006 | Tuncer Deniz

One on One with Glenda Adams, a somewhat monthly feature at Inside Mac Games, is essentially a conversation between two old friends talking about various Mac game related topics. The impromptu conversation deals with topics such as the strength of the overall Mac market, OS X, Apple, and more.

Tuncer: Let's talk about some of your upcoming games. It's been a while since any publisher has released a new Mac game! What's in the pipeline?

Glenda: Quake 4 should be out very soon, it's been approved and we're just awaiting confirmation on replication time from the duplicator before we announce the ship date. It'll be our first game to ship in the box as Universal. Maybe even the first Mac game to have Universal day one in the box? I'm sure someone will correct me if I'm wrong.

Sims 2 Nightlife is also due to ship very soon, we're just cleaning up a last minute detail with the final master, and then it will also be in duplication. We weren't able to get the Universal version of Sims 2 done in time to go on the Nightlife disc, but it's very close. We hope to have the Sims 2 universal update ready to release in a week or so, and then we'll follow up with University & Nightlife updates.

The other two big mac games we have in development are Call of Duty 2 and Civilization IV . COD2 is actually in alpha, and having full play testing performed. Civ 4 is a little ways from alpha, but is continuing to come together. Both of those will also have Intel universal versions in the box.

The rest of of our Mac work is on updates, especially Intel ones. We should have a Civ 3 Complete universal update ready release either in final or beta form next week, and uber-programmer Brad Oliver has also whipped up Universal versions of Jedi Knight 2 and Jedi Academy when he isn't buried in Civ IV.

One of the most exciting things we've been working on lately has been an SMP (dual processor/core) aware version of Quake 4. Duane Johnson, who did some early Doom 3 work and a lot of SMP code for our older NASCAR titles has been working on Q4 SMP. We're seeing a nice speed boost on Core Duo Intel Macs. Dual G5's even get a boost too, although not as much as the Intel chips. We are researching moving this SMP code back into Doom 3 as well.

Tuncer: Lots of good updates. Has Aspyr been getting a lot of requests for Universal Binaries of some of your older games?

Glenda: Most of the requests are on recent games, like Rollercoaster Tycoon 3, although we are also getting requests for our more popular older games like Simcity 4 and Call of Duty, and Command & Conquer Generals. Especially for products we've just released 'deluxe' editions (with expansion packs include), like C&C and COD, it makes sense for us to work on Universal updates. The hard thing is setting priorities, since we've got a limited amount of resources to put behind these updates. So it may take a little while to get all of them out, but we're working on it.

Our Support department also just finished an exhaustive sweep of testing most of our older games on the Intel macs with Rosetta, and the results were very good. Especially for older games from 2004 or before, which all ran very well. We're going to put up a support article with a list of the games we've tested so users can see what will run on their Intel macs, and which games have patches they can download.


Archives  Features  One On One With Glenda Adams (Part 28)